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3Digest, June 2007: Benchmarks


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These apps were used as testing instruments:

  • Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, shaders 3.0 (with and without HDR), maximum settings.

  • Call Of Juarez (Techland/Ubisoft) - DirectX 9.0, shaders 3.0 (HDR), (demo ), maximum quality. Batch file included.

  • FarCry 1.4 (beta) (Crytek/UbiSoft), DirectX 9.0, shaders 2.0b/3.0 (with and without HDR), 3 demo from Research level (run with -DEVMODE parameter), Very High settings. HDRRendering=1 parameter for HDR testing.

  • PREY 1.01 (3D Realms Entertainment / Human Head Studios / 2K Games) - OpenGL, shaders 2.x, demo003 (40MB!). Max. quality. Batch file included.

  • 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear filtering.

  • Serious Sam II 1.068 (Croteam/2K Games) - DirectX 9.0, shaders 3.0 (with and without HDR), batch file. Standard demo0002, included with the game. Maximum settings.

    We thank Voznyuk Valery AKA Px for writing the batch file for this game.

  • F.E.A.R. v.1.08 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, shaders 2.0, maximum settings, Soft shadows disabled.

  • Company Of Heroes (Relic Entertainment/THQ) - DirectX 9.0, shaders 2.0, batch file. Having run the game, invoke the settings, select graphics section and click the test button. Maximum quality.

  • 3DMark06 1.02 (FutureMark) - DirectX 9.0c, multitexturing, trilinear settings;

  • RightMark3D (iXBT.com) - DirectX, synthetic benchmark, Shader 2.0/2.0b/3.0, download it here.







13.06.2007



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