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September 2002 3Digest -
ATI RADEON 8500 128MB DDR Samsung (275/550 MHz)


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This chip is presented by Hercules 3D Prophet 8500 128MB, AGP videocard.




Features:

  • ATI RADEON 8500 chip, 275MHz clock rate;
  • 128MB DDR SGRAM memory in 8 Samsung 3.3ns microchips, 275 (550) MHz clock rate, 128-bit bus;
  • Peak fill rate in the multitexturing mode is 1100 megapixels/sec and 2200 megatexels/sec.

Wasn't overclocked.

So, it's the penultimate-generation High-End product from ATI (RADEON 9700 has been announced, but was unavailable to testers). Those willing to get some detailed information should read RADEON 8500 review. Let me explain why we divided these cards by memory makers Hynix, Samsung. According to our review of Gigabyte MAYA AP128DG-H RADEON 8500 Deluxe 128MB and Hercules 3D Prophet 8500 128MB, different memory produces VERY DIFFERENT PERFORMANCE. All the details are provided in the review mentioned. Also read our reviews:

Theoretical and analytical videocard reviews, containing functional analysis of NVIDIA GeForce4 Ti GPU: ATI RADEON 8500

On the 10th of September 2002 the latest drivers from ATI are 6.143, 6.159, 6.166 for Windows XP.

I shall note there's Radeon2.ru web-site that tracks all software novelties from ATI and offers improved drivers versions with preset registry settings for increasing RADEON cards perfomance.

As the drivers differences are equal for the both RADEON 8500 cards with DDR memory, there's no sense in comparing drivers separately for each of these cards. See ATI RADEON 8500 (275 MHz) section for more information about drivers.

As there are no real application using Pixel Shaders 1.4. So, below are some demonstrations of one of water realization methods based on Pixel Shaders 1.4. you may compare these shots with X-Isle's water in the GeForce3 section, for example.






Pity again, but it's still impossible to demonstrate this technology at work on examples of games or demos. The same X-Isle uses NVIDIA cards specificial OpenGL extensions disabling this demo on non-GeForce cards. Certainly, the above demo was made with PS 1.4, so it works with RADEON 8500 only. You can also pay attention to the new 3DMark2001 SE with pixel shaders v1.4 test. Read more about it in the Gigabyte MAYA RADEON 8500 review.

Nevertheless, these technics allow to create masterpieces of 3D-graphics:



















As it's known RADEON 8500 supports very interesting feature and advantage - N-Patches technology called TruForm. All details are in our R200 analysis and in mentioned RADEON 8500 review. Screenshots below demonstrate TruForm capabilities for creating a detailed human face.






I want to recommend to read the review of Review of SuperGrace RADEON 7500/8500, describing TRUEFORM technology in detail on the example of Serious Sam.

Below are some screenshots taken on RADEON and reference ones taken on NVIDIA GeForce3.

Games / Cards 1 2 3 4 5 6 7 8 9 10 11 12
ATI RADEON 8500




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NVIDIA GeForce3


































































Games / Cards 13 14 15 16 17 18 19 20 21 22 23 24
ATI RADEON 8500



















































NVIDIA GeForce3





















































Games / Cards 25 26 27 28 29 30
ATI RADEON 8500





























NVIDIA GeForce3































Game list:

  • 1. Return to Castle Wolfenstein
  • 2. Unreal2 (alpha version)
  • 3. Comanche4
  • 4. Jedi Knight II Outcast
  • 5. Morrowind
  • 6. Colin McRAE Rally2 (Windows XP)
  • 7. Red Faction
  • 8. Rally Trophy
  • 9. Sacrifice
  • 10. Venom
  • 11. Unreal Tournament 2003 DEMO
  • 12. Real MYST
  • 13. Blade of Darkness (Windows XP)
  • 14. Neverwinter Nights
  • 15. 3DMark2001: Game1
  • 16. 3DMark2001: Game2
  • 17. 3DMark2001: Game3
  • 18. 3DMark2001: Game4
  • 19. 3DMark2001: Dot3
  • 20. 3DMark2001: EMBM
  • 21. 3DMark2001: Vertex Shaders
  • 22. 3DMark2001: Pixel Shaders
  • 23. Warcraft III
  • 24. Soldier of Fortune II
  • 25. Command and Conquer: Renegade
  • 26. No One Lives Forever Demo
  • 27. AquaNox
  • 28. Serious Sam: The Second Encounter
  • 29. IL2: Shturmovik
  • 30. MoHAA



Andrey Vorobiev (Anvakams@ixbt.com)
Alexander Kondakov (kondalex@ixbt.com)
Evgeniy Zaycev (eightn@ixbt.com)


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