These apps were used as testing instruments:
- Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, multitexturing,
maximum settings, shaders 3.0 (for NVIDIA cards)/shaders 2.0 (for
ATI cards); HDR OFF!
- Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt01,
ixbt02,
ixbt03
. Max. quality, -dxlevel 90, removed card presets from dxsupport.cfg.
- FarCry 1.33 (Crytek/UbiSoft), DirectX 9.0, multitexturing, 3
demos from Research, Pier, Regulator (run with -DEVMODE), Very
High settings.
- DOOM III (id Software/Activision) - OpenGL, multitexturing, High
Quality (ANIS8x), demo
ixbt1 (33MB!). Here's example with automatic execution with
precaching: d3auto.rar.
(DON'T panic when the screen goes black for 5-10 seconds after the
first menu. The demo will follow).
- 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear
filtering.
- The Chronicles Of Riddick: Escape From Butcher Bay 1.10 (Starbreeze/Vivendi)
- OpenGL, multitexturing, max. texture quality, Shaders 2.0, demo
44 and demo
ducche.
- F.E.A.R. v.1.01 (Multiplayer) (Monolith/Sierra) - DirectX 9.0,
multitexturing, maximum settings, Soft shadows OFF.
- Call Of Duty 2 DEMO (Ubisoft) - DirectX 9.0, multitexturing,
maximum settings, shaders 2.0. Tested with Benchemall,
demo,
launch script, and readme
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