Digit-Life :: Computer Hardware In Detail
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July 3, 2008
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More articles »

3Digest: Software (October/November 2006)

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These apps were used as testing instruments:

  • Splinter Cell Chaos Theory v.1.04 (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 3.0 (for NVIDIA cards and ATI X1xxx)/shaders 2.0 (for ATI cards Xxxx); HDR OFF!

  • Half-Life2 (Valve/Sierra) - DirectX 9.0, demo (ixbt01 Max. quality, -dxlevel 90 option.

  • FarCry 1.4 (beta) (Crytek/UbiSoft), DirectX 9.0, multitexturing, 3 demo from the Research level (run with -DEVMODE parameter), Very High test settings. HDRRendering=1 was set for HDR tests.

  • DOOM III (id Software/Activision) - OpenGL, multitexturing, High Quality (ANIS8x), demo ixbt1 (33MB!). Here's example with automatic execution with precaching: d3auto.rar. (DON'T panic when the screen goes black for 5-10 seconds after the first menu. The demo will follow).

  • 3DMark05 1.20 (FutureMark) - DirectX 9.0, multitexturing, trilinear filtering.

  • The Chronicles Of Riddick: Escape From Butcher Bay 1.10 (Starbreeze/Vivendi) - OpenGL, multitexturing, max. texture quality, Shader 2.0, demo 44.

  • F.E.A.R. v.1.02 (Multiplayer) (Monolith/Sierra) - DirectX 9.0, multitexturing, maximum settings, Soft shadows off.

  • Call Of Duty 2 DEMO (Ubisoft) - DirectX 9.0, multitexturing, maximum settings, shaders 2.0. Tested with Benchemall, demo, launch script, and readme

  • 3DMark06 1.02 (FutureMark) - DirectX 9.0c, multitexturing, trilinear settings;

  • RightMark3D (iXBT.com) - DirectX, synthetic benchmark, Shader 2.0/2.0b/3.0, download it here.







18.11.2006




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