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July 3, 2008
AMD 780G/780V/740G Integrated Socket AM2+ ChipsetsHybrid CrossFire and High-Definition video. July 2, 2008
AMD Phenom X4 In Real-Life ApplicationsHow memory speed affects CPU performance. June 28, 2008
Corsair Dominator DDR2-1142 (PC2-9136) 4GB KitHigh capacity, high frequency and Green design. June 27, 2008
Foxconn GeForce 9800 GTX / GX2 2x512MBReference cards in nice boxes. June 26, 2008
NVIDIA GeForce GTX 260 896MBWhat does it offer for 399 USD? June 25, 2008
AMD Phenom X3 8750Stakes on the odd. June 23, 2008
NVIDIA nForce 790i and Intel X48 ChipsetsTransition to DDR3, 1600 MHz FSB support, fully-fledged PCI-E 2.0. NVIDIA GeForce GTX 280 1024MBWill it outperform 9800 GX2? (Updated: now also with synthetic test results.) June 17, 2008
x64 CPU Performance Testing MethodologyVersion 3.0. June 16, 2008
i3DSpeed, May 2008Added test results for 2 x GeForce 9800 GX2 Quad SLI. |
![]() CONTENTS
General informationWe are now on the threshold of spring 2003. The NVIDIA NV25 which became a forefather of the GeForce4 Ti line was released a year ago. Let's look through the last two years. In winter 2001 the company launched NV20 (GeForce3) which gave birth to many currently popular technologies. The new product - NV25 - should have arrived half a year later if it were not ATI Technologies with its R200. In autumn we got only the Ti 200/500 from the Titanium family as the GeForce3 line was referred to. They were not solutions on the new chip but simply updated cards based on the same NV20 brought into the market because of the marketing policy. That was the first malfunction of the NVIDIA's semi-annual cycle, and the NV25 was released only a year ago. The GeForce4 Ti is the improved version of the NV20: higher power of the 3D accelerator due to higher frequencies, 128MB memory cards (and the attempt to make this size standard) etc. It seemed that half a year later the industry could bring to life the NV30 which looked so mysterious. Even if we ignore the previous delay with the NV25 (because the NV30 was to be scheduled for 2002), the most optimistic forecasts indicated august 2002. ![]() It seemed that we were on the edge of the new competition stage between ATI and NVIDIA. The previous battle was lost by the Canadian because the RADEON 8500 was too expensive and could compete only against GeForce3, not GeForce4 Ti. However, the NV25 had a lame anisotropic filtering and the ATI's solution could show comparable performance in case this function was enabled, but at the same time it had inferior anisotropic quality. So, in summer 2002 the ATI's 3D flagship RADEON 9700 PRO came into the scene with great fanfare. All previous solutions look faded, and ATI easily mounted the 3D gaming throne. Where was the NV30? NVIDIA spent all summer and autumn months to master the 0.13 micron fab process so that they could make a chip with 125 M transistors right on the new technological process. It's very likely that the product was repeatedly redesigned to get an acceptable percentage of valid dies. At last, in November they announced it and we could even feel the new cards but they were still too raw including their drivers. So, NVIDIA missed one more semi-annual cycle. The second release of the NV25 with the AGP 8x support in the form of NV28 is not counted because it was just a marketing trick; besides, the AGP8x didn't help the NV28 because 128MB local memory is now more than sufficient for all modern games. Thus, the gap between NV20 and NV25 is actually a year, as well as between NV25 and NV30. As to ATI, it keeps to a 9-month cycle, that is why in spring we expect its new products R350 and RV350. Who do they to stand against? NV30? Looks like that. Because the NV30 turned out to be the most powerful accelerator (see the details below) but such cards will be in great deficiency. As they were behind the schedule and also were going to focus attention of their partners on the improved NV30 version - NV35, the output of the NV30 dies was cut down. There were only about 100 000 pcs produced. Taking into account a very high cost of the NV30 and the NVIDIA's strategy to release a chip for professional graphics first (NV??GL) and only then a gaming solution (NV??), it was logical that NVIDIA decided to use the most part of the NV30 chips for production of the Quadro FX. Fortunately, the prices for professional accelerators are traditionally high, and it's possible to make up for the huge expenses for the NV30. As you know, a part of new cards always go to OEM companies, and the retail market will get only a small portion of the GeForce FX 5800 Ultra (the rumor has it that such cards won't be available on the open market at all). Most likely, the remaining GPUs will be used for GeForce FX 5800 cards. By the way, the NV30 chip is used for the whole line:
![]() We also expect cheaper and less speedier versions named NV31 and NV34. The company says they will be simply cut-down versions based on the NV30, and the expenses for the NV3X technologies development must be covered by the sales of such cards. We will return to this issue later, and now we move on to the NV30 itself. Characteristics:
![]() ![]() And now the block diagram of the GeForce FX: ![]() Functions of the blocks:
More detailed information on the NV30 can be found in our analytical article. ![]() In closing there is a list of currently available OpenGL extensions and OpenGL ICD version:
CardThe card has
Well, this is the fast memory for today in mass (and pre-mass) production.
The first thing catching the eye here is a gigantic cooler. Because the cooler's fastening is very complicated and the heatsink is toughly glued to the chip, I didn't take the cooler off, and above you can see one of the cards we tested before. Although there are some slight differences in the PCBs, the boards can be considered practically identical. Here is an example when the attempt to take off the cooler tore off the chip's surface (by the courtesy of Yinchu Chan AKA Cho; the picture from popular Chinese site http://www.gzeasy.com/): ![]() By the way, we can estimate the die's size. And once we touched upon the chip, note that unlike the ATI's R300, this die has an all-metal lid on, which protects from splits and serves as an additional heatsink. The package is the same flip FCPGA. ![]() As expected, here we have the NV30GL. Why should we expect it? Above we mentioned the new NVIDIA's strategy when it first makes a chip with all features for professional and game needs. And then it locks some professional features to make gaming solutions. The PCB is very complicated. Although it supports only the 128bit memory bus the design consists of 12 layers, 2 for PCB shielding: ![]() It protects the high-speed memory from pickups. Some say that the GDDR-II is not easy in this respect. By the way, the memory is cooled very carefully. The heatsink is made of copper alloy and there is also a thermo layer that ensures 100% heat transfer. ![]() Now look at the impressive cooler FlowFX. ![]() ![]() The card is as long as the GeForce4 Ti 4600 based one. Besides, the card requires external power supply, for which there is a special socket in the upper right-hand corner (like that on the 3dfx Voodoo5 5500; by the way, it's curious that the "FX" is named after 3dfx, the external power supply connector is like on the Voodoo5, the card is long (almost like the Voodoo5 5500), and the number 5800 is not far from 5500 :-) ). It's possible that such cards won't appear on the retail market, and maybe the cooling system will be changed by the manufacturers. And the last thing to note: we will omit operation of the TV-out of this card because the review is too lengthy already. But we will touch upon it in the nearest review of a similar solution (probably, it will be a production card based on the GeForce FX 5800). Just note that this sample doesn't have a TV-out codec though the seat is provided. The drivers notify that the TV codec is integrated into the chip. We'll check it. OverclockingUnfortunately, overclocking is far not simple. But maybe this is a good thing
because of possible burning of such an expensive card. The monitoring controls
the frequencies and when we lift them it either slows down the card (like the
thermal protection of modern Intel processors) or returns the frequencies to the
default values with the driver according to information from the thermal sensors.
But we do not stop looking into this question.
Andrey Vorobiev (anvakams@ixbt.com)
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July 3, 2008
Digit-Life - Graphics Card Processor - Page 4: Optimal PC, conclusions some problem with d-link switch. Welcome to the new design! Motherboard problem Hellllllp!! |
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