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July 3, 2008
AMD 780G/780V/740G Integrated Socket AM2+ ChipsetsHybrid CrossFire and High-Definition video. July 2, 2008
AMD Phenom X4 In Real-Life ApplicationsHow memory speed affects CPU performance. June 28, 2008
Corsair Dominator DDR2-1142 (PC2-9136) 4GB KitHigh capacity, high frequency and Green design. June 27, 2008
Foxconn GeForce 9800 GTX / GX2 2x512MBReference cards in nice boxes. June 26, 2008
NVIDIA GeForce GTX 260 896MBWhat does it offer for 399 USD? June 25, 2008
AMD Phenom X3 8750Stakes on the odd. June 23, 2008
NVIDIA nForce 790i and Intel X48 ChipsetsTransition to DDR3, 1600 MHz FSB support, fully-fledged PCI-E 2.0. NVIDIA GeForce GTX 280 1024MBWill it outperform 9800 GX2? (Updated: now also with synthetic test results.) June 17, 2008
x64 CPU Performance Testing MethodologyVersion 3.0. June 16, 2008
i3DSpeed, May 2008Added test results for 2 x GeForce 9800 GX2 Quad SLI. |
CONTENTS
Like any other grand battle, this one will last for a very long time. Hardly had front engagements ceased that both parties carried out cunning manoeuvres and rushed for the flanks... The articles below contain a history of this "holy battle" for the 3D-graphic crown.
Theoretical materials and videocard reviews concerning
The following situation can be observed now at the rear. One RADEON X800 Pro card family appeared in Moscow stores, although its price (USD 510) is far from the announced USD 399. However, it is probably due to the fact that vendors want to get superprofits from the new product. GeForce 6800 Ultra, too, looked into the stores, but timidly and somewhat higgledy-piggledy. It was given such a warm welcome that its price immediately rose over USD 700. The only time I remember such exorbitant prices was in 1998 when Quantum3D Obsidian X-24 (2xVoodoo2) appeared. Well, as you see, the rear is rather bad. X800 Pro's will soon fill the regiments but the same can't be said about GeForce 6800's. So, we continue to examine both products waiting for serial cards to appear. The Net is full of heated debate about optimisations in filtering, innitiated by NVIDIA and ATI. Our previous material dwelt on this question and illustrated it with RightMark3D synthetic tests. In it, we also promised to study how similar functions act in games. And today we fulfill our promise. You'll see no performance diagrams (they are all given in the above-mentioned articles), we'll only deal with quality issues. But still, our report will hardly be 100-percent complete, as many problems can only be seen in dynamics and no screenshots can reflect them. So, in some places, readers will have to believe it on our bare word. Thus, we're coming to the tests proper. I have already mentioned above that there are very few serial R420/NV40-based cards, so we still have to work with samples.
Game-based filtering testsA brief reminder of the boards in question.
Boards
Both cards have 256-MB GDDR3 memory with a 1.6ns access time. Memory frequencies are 550 (1100) MHz in NV40 and 575 (1150) MHz in R420. Chip frequencies are 400 and 450 MHz for NV40 and 525 MHz for R420. Each GPU contains 16 pixel pipelines and 6 vertex ones. NV40 also supports shaders version 3.0, and R420 supports 3Dc, the company's proprietary technology of normal map compression.
Setup and driversConfigurations of testbeds:
VSync is off. ATTENTION! A click on a screenshot fragment will load the shot of the whole scene in PNG (1.1 to 1.4 MB!).
[ Next part (2) ]
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July 5, 2008
July 3, 2008
Digit-Life - Graphics Card Processor - Page 4: Optimal PC, conclusions some problem with d-link switch. Welcome to the new design! Motherboard problem Hellllllp!! |
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