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Battle of
ATI RADEON X800 XT and NVIDIA GeForce 6800 Ultra
- Part Five:
Game-based Filtering Tests


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CONTENTS

  1. Introduction
  2. R420/NV40 features
  3. Configurations of testbeds, test tools
  4. Filtering quality: FarCry
  5. Filtering quality: Need For Speed: Underground
  6. Filtering quality: Pirates of the Carribean
  7. Filtering quality: Unreal II
  8. Filtering quality: Unreal Tournament 2004
  9. Filtering quality: Serious Sam: The Second Encounter
  10. Filtering quality: Painkiller
  11. Conclusions




Unreal II

  • TLF - trilinear filtering
  • BLF - bilinear filtering
  • Opt. - optimisation enabled
  • ANIS x Q - anisotropy forced from drivers with Quality setting
  • ANIS x APP - anisotropy activated from application


Settings RADEON 9800 XT RADEON X800 XT GeForce 6800 Ultra Full GeForce 6800 Ultra Optimisation Comparison
BLF









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TLF















ANIS 16x APP


















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Andrey Vorobiev (anvakams@ixbt.com)

08.05.2004



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