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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)


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2001


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23. NVIDIA GeForce3
Reference card NVIDIA GeForce3 64MB DDR 128bit, 200/230 (460) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.0 support, Shaders 1.1, hardware processing of geometry and lighting is based on one vertex pipeline)



24. Matrox G550
Matrox Millennium G550 32MB DDR 64bit, 143/160 (320) MHz (2 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



25. PowerVR/STM KYRO II 32MB
S/U/M/A/ Platinum K2 32MB SDR 128bit, 175/175 MHz (2 pixel pipelines each with 1 texture unit, tile architecture, capable of processing up to 8 texture at a pass, no hardware processing of geometry and lighting)



26. PowerVR/STM KYRO II 64MB
Hercules 3D Prophet 4500 64MB SDR 128bit, 175/175 MHz (2 pixel pipelines each with 1 texture unit, tile architecture, capable of processing up to 8 texture at a pass, no hardware processing of geometry and lighting)



27. NVIDIA GeForce3 Ti 200
ABIT Siluro GF3 Ti200 64MB DDR 128bit, 175/200 (400) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.0 support, Shaders 1.1, hardware processing of geometry and lighting is based on one vertex pipeline)



28. NVIDIA GeForce3 Ti 500
ABIT Siluro GF3 Ti500 64MB DDR 128bit, 240/250 (500) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.0 support, Shaders 1.1, hardware processing of geometry and lighting is based on one vertex pipeline)



29. NVIDIA GeForce2 Ti
Reference card NVIDIA GeForce2 Ti 64MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines each with 2 texture units, there is a unit for hardware processing of geometry and lighting)



30. ATI RADEON 7500LE 64MB DDR
ATI RADEON 7500 64MB DDR 128bit, 290/230 (460) MHz, downclocked to 265/190 (380) MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



31. ATI RADEON 7500LE 128MB SDR
Joytech Apollo RADEON 7500LE 128MB SDR 128bit, 200/166 MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



32. ATI RADEON 7500 64MB DDR
ATI RADEON 7500 64MB DDR 128bit, 290/230 (460) MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



33. ATI RADEON 9100 (8500LE) 64MB
ATI All-in-Wonder RADEON 8500DV 64MB DDR 128bit, 250/190 (380) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



34. ATI RADEON 9100 (8500LE) 128MB
Joytech Apollo Monster II RADEON 8500LE 128MB DDR 128bit, 250/250 (500) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



35. ATI RADEON 8500 64MB
SuperGrace RADEON 8500 64MB DDR 128bit, 275/275 (550) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



36. ATI RADEON 8500 128MB
Joytech Apollo Monster II RADEON 8500LE 128MB DDR 128bit, 250/250 (500) MHz, overclocked to 275/275 (550) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004



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