Connect3D RADEON 9800 XT 256MB Video Card Review

CONTENTS
- Video cards features
- Testbed, test tools, 2D quality
- Test results: Performance
- Conclusion
The year end is just around the corner, and it's high time to sum
up what 2003 brought for 3D gamers. But today we will study one more
production card based on the RADEON 9800 XT.
The experience and other reviews on the net show that all of them
are copies of ATI's original solution. All RADEON 9800 XT are produced
at the same factory and ATI's partners buy the whole cards to sell
under their on trade marks.
In the following reviews you can get more information about the architecture
of all ATI's High-End products for the last 1.5 years.
Theoretical materials and reviews of video cards which concern
functional properties of the GPU ATI RADEON 9500/9700/9800
- Analysis of RADEON 9700
architecture and Microsoft DirectX 9.0
- ATI RADEON 9700 Pro
128MB Review
- Gigabyte MAYA II
R9700Pro 128MB - performance estimated on the new Pentium 4
2.53 GHz based platform, comparison with the NVIDIA's 40.41 driver
- Hercules 3D Prophet
9700 Pro 128MB - new CATALYST 2.3 driver estimated in 3DMark2001
SE, and Unreal Tournament 2003 DEMO final release
- PowerColor Evil Commando2 RADEON 9700 Pro 128MB
- performance of the new CATALYST 2.3 driver estimated in game tests,
3D quality issues
- Hercules 3D Prophet
9700 Pro on ATI RADEON 9700 Pro: extreme overclocking
- ATI RADEON 9500, 9700
and Gigabyte MAYA II RADEON 9500
- Sapphire Atlantis
RADEON 9500 128MB and videocards tests in DOOM III v.0.02
- ATI RADEON 9500 PRO
128MB
- Gigabyte MAYA
II RADEON 9500 PRO and Hercules 3D Prophet 9500 PRO - detailed
analysis of anisotropic filtering of RADEON 9700
- Sapphire Technology
RADEON 7500, 8500, 9000/Pro, 9700 Pro, anisotropic filtering
of RADEON 9700
- HIS Excalibur RADEON
9700 PRO - Tests in DirectX 9.0 RC0
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 1 - Game tests in 3DMark2001, and Soft9700!
- ATI RADEON
9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0:
Part 2 - Tests in DirectX 9.0 - synthetic tests from RightMark 3D
- Sapphire
Atlantis RADEON 9700 and RADEON 9700 PRO Ultimate Edition
- YUAN SmartVGA RADEON
9000 64MB and RADEON 9700 PRO
- Connect3D video
cards on the ATI's chips
- ATI RADEON 9800 PRO
128MB
- ATI RADEON 9600 PRO 128MB: Part 1 - game
tests and performance
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB, and scandal around the 3DMark03
- Hercules 3D Prophet 9800 PRO 128MB
and Hercules 3D Prophet 7500 128MB (single page)
- Sapphire Technologies ATI RADEON 9200/9600/9600PRO/9800PRO
video cards
- Connect3D, Gigabyte and CP.Technology
ATI RADEON 9800 PRO video cards
- Sapphire Atlantis RADEON 9600 256MB, Sapphire
Atlantis RADEON 9600 PRO Ultimate Edition 128MB, Gigabyte RADEON
9600 PRO 128MB, Hercules 3D Prophet 9600 PRO 128MB
- Sapphire Atlantis RADEON 9200 PCI 64MB
64bit, Sapphire Atlantis RADEON 9200SE 128MB, Sapphire Atlantis
RADEON 9800SE 128MB 128bit, Sapphire Atlantis RADEON 9800 128MB,
Sapphire Atlantis RADEON 9800 PRO Lite 128MB, PowerColor RADEON
9800SE 128MB 256bit
- ATI RADEON 9800 XT 256MB
- TYAN TACHYON G9800Pro-M 128MB on ATI
RADEON 9800 PRO
- ASUSTeK ATI RADEON 9200SE/9600SE/9600XT/9800XT
cards
- Sapphire Atlantis RADEON 9800XT 256MB
and RADEON 9800SE 128bit
- Connect3D RADEON 9800 XT 256MB 256MB
Let's get back to production versions of the RADEON 9800 XT. It's
actually not interesting for an end-user to choose between different
boxes with RADEON 9800 XT cards as the packs are standard: a software
CD, a Half-Life2 coupon, a user guide, DVI-to-d-Sub, S-Video-to-RCA
adapters and TV extension cords.
The only exception is ASUSTeK which is based on the unique design,
equipped with utilities, VIVO and other gaming software. No other
companies try to discern their cards at all.
The only difference between the boxes can be the price. Most ATI's
partners can hardly be called manufacturers as they simply purchase
cards and provide their technical support.
Hercules' cards are also based on the reference design but the chips
are carefully selected because the card reliably runs at 445MHz instead
of 412 MHz with the OverDrive enabled. If you remember, in 1999, when
Hercules Computer was an independent company, they decided to release
exclusive NVIDIA Riva TNT2 Ultra cards overclocked up to 175/200 MHz
from 150/183 MHz. It resulted in bankrupt because there were few chips
reliably running at 175 MHz (NVIDIA was also choosing chips for TNT2
Ultra from all TNT2). There was a great deal of TNT2 cards unneeded
and few TNT2 Ultra which were in great demand.
When I was testing the Connect3D RADEON 9800 XT 256MB the today's
company reminded me the old times. Today the situation is different,
and except the RADEON 9800 XT there are a lot of other products, that
is why they won't go bankrupt even if the sales of the 9800 XT fail.
Besides, there are products the culled 9800 XT chips can be used for
(RADEON 9800 PRO, RADEON 9800), and they are in demand.
Let's get back on track. Connect3D is the European company and we
often test its cards. All low-end and partially middle-end cards are
produced at its own factory in China. High-End boards are bought from
ATI and packed in its own boxes. This card looks similar; it just
has better package relative to previous awful samples.
Card
| Connect3D RADEON 9800 XT 256MB |

|
| Connect3D RADEON 9800 XT 256MB |
| The card has AGP x8/x4 interface, 256
MB DDR SDRAM memory in 8 chips on both PCB sides.
Hynix (HY5DU573222)
2.5ns memory chips (corresponds to 400 (800) MHz), memory clocked
at 365 (730) MHz, GPU at 412 MHz. 256 bit memory bus.
|

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| Comparison with the reference design,
front view |
| Connect3D RADEON 9800 XT 256MB |
Reference card ATI RADEON 9800 XT |

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| Comparison with the reference design,
back view |
| Connect3D RADEON 9800 XT 256MB |
Reference card ATI RADEON 9800 XT |

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|

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This is obviously a copy of the reference card.
The cooler was already described in the basic
review of the RADEON 9800 XT. Let me just outline it.
| Connect3D RADEON 9800 XT 256MB |
| The cooler is both beautiful and effective.
It's also pretty narrow, and the card takes only one AGP slot.
On the back is a copper plate attached to the memory chips
with two buckles (both heatsinks are tightly joined with screws).
A special jut on the plate is tightly pressed against the textolite
where the core is located.
|

|

|
The cooler takes only one slot, and the first PCI is free and doesn't
hamper cooling of the card.
The fan is quiet (but it can raise its speed and start buzzing).
However, some owners of the 9800XT cards say that the reference cooler
is sometimes pretty noisy, but I haven't noticed it so far.
The card has space for the Rage Theater 200, i.e. it potentially
supports VIVO.
Have a look at the package and the accessory pack.
| Connect3D RADEON 9800 XT 256MB |
| The design has improved relative to the awful boxes
of the previous releases with daubed badly stuck logos. But anyway,
it's not a good form to put a High-End product into a small tight
box. Besides, the polygraphic quality is not that good because
the card hasn't reached the store shelves yet and the corners
of the box are worn out. |

|
| Connect3D RADEON 9800 XT 256MB |
| The box contains a user guide, a CD with drivers,
a Half-Life2 coupon, TV extension cords, DVI-to-d-Sub and SVideo-to-RCA
adapters, and an external power supply adapter. |

|
Testbed and drivers
Testbed:
- Pentium 4 3200 MHz based computer:
- Intel Pentium 4 3200 MHz CPU;
- DFI LANParty Pro875 (i875P) mainboard;
- 1024 MB DDR SDRAM;
- Seagate Barracuda IV 40GB HDD;
- Windows XP SP1; DirectX 9.0a;
- ViewSonic P810 (21") and ViewSonic
P817 (21") monitors.
- ATI drivers v6.396 (CATALYST 3.9).
VSync off, S3TC off in applications.
Aleksei Nikolaichuk AKA Unwinder has recently released the new version
RC14.2 of RivaTuner which is able to detect chip's and card's temperatures.
The OverDrive function included into the driver 3.8 is based exactly
on the temperature results which are however hidden in the drivers.
Aleksei detected card's temperature sensors in the drivers. The control
chip is located under the fan center (you can see it on the photo
above - it's located under the angle of 45 degrees to the horizontal
edge of the card). One of the sensors is installed next to the chip,
the other - on back of the card. That is why the R360 doesn't integrate
a temperature sensor like in the NVIDIA GeForce FX, the core temperature
is detected by a sensor located next to the chip.

At the default clock speed (without additional cooling) the temperature
changes inconsiderably and hovers around 50-52 degrees. With the OverDrive
enabled the core clock can be raised up to 432 MHz only if the chip's
temperature is not higher than 35 degrees. Otherwise, it rises only
up to 418 MHz (and at 55 degrees the core clock falls down to the
default one). Judging by the temperature diagram, the OverDrive is
a fiction because even at a light load the temperature exceeds 50
degrees.
What if we overclock the card (without additional cooling)?

Here the temperature rises faster. At 55 degrees the card overheated
and hung.
With additional cooling the card reached 465/800 MHz.
Test results
Before we start examining 2D quality, I should say there are no complete
techniques for objective 2D quality estimation because:
- 2D quality much depends on certain samples for almost all modern
3D accelerators;
- Besides videocards, 2D quality depends on monitors and cables;
- Moreover, certain monitors might not work properly with certain
video cards.
With the ViewSonic P817 monitor and BNC Bargo cable the card showed
excellent quality at the following resolutions and clock speeds:
| Connect3D RADEON 9800 XT 256MB |
1600x1200x85Hz, 1280x1024x120Hz, 1024x768x160Hz |
Test results: performance
Test applications:
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision)
- OpenGL, multitexturing, ixbt0703-demo, test settings - maximum,
S3TC OFF, the configurations can be downloaded from here
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) -
OpenGL, multitexturing, ixbt0703 demo, test settings: quality, S3TC
OFF
- Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- Code Creatures Benchmark Pro (CodeCult) - the game that demonstrates
card's operation in DirectX 8.1, Shaders, HW T&L.
- Unreal II: The Awakening (Legend Ent./Epic Games) - Direct3D,
Vertex Shaders, Hardware T&L, Dot3, cube texturing, default
quality
- RightMark 3D v.0.4
(one of the gaming scenes) - DirectX 8.1, Dot3, cube texturing,
shadow buffers, vertex and pixel shaders (1.1, 1.4).
- Tom Clancy's Splinter Cell v.1.2b (UbiSoft) - Direct3D, Vertex/Pixel
Shaders 1.1/2.0, Hardware T&L, Very High quality; demo 1_1_2_Tbilisi
If you need the demo benchmarks please email me.
Performance
- 1. Return to Castle Wolfenstein
- 2. Unreal Tournament 2003
- 3. Codecreatures Benchmark Pro
- 4. Unreal 2: The Awakening
- 5. Serious Sam: The Second Encounter
- 6. RightMark 3D
- 7. Tom Clancy's Splinter Cell
Conclusion
The card tested today is just a copy of the reference ATI RADEON
9800 XT! All the components coincide!
The only determining factor is the price. If it's acceptable, the
card will be in demand (if there's any demand for $500 cards
at all). Let me just remind you that the RADEON 9800 XT is the most
powerful accelerator today (taking into account modern DX9 tests).
However, they do have problems
with quality of the latest drivers).
But as reported, the prices for the GeForce FX 5950 Ultra are rapidly
falling down, that is why even in such a small market sector (0.1%)
users would prefer the latter in spite of its downsides. ATI and its
partners should remember that.
Also I should say that while ATI prints out Half-Life2 coupons, NVIDIA
and its partners have agreed upon supplying the up-to-date and highly
rated Call of Duty game with their High-End cards.
In our 3Digest
you can find full comparison characteristics for video cards of this
and other classes.
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