Contents
RightMark 3D![]() The easiest modes without AA and anisotropy: X700XT is victorious. Pay your attention that the enabled A.I. provided this card with good trumps. What is it? Optimizations for our test? :-) Or a search for less resource-consuming rendering methods? Optimization of the trilinear filtering only? - It is doubtful. With enabled AA: the same picture. With enabled anisotropy: the same picture here as well. The final heaviest mode with AA and anisotropy: you may have already guessed that there is nothing to say. Thus, on the whole:
TR:AoD, Paris5_4 DEMO![]() The easiest modes without AA and anisotropy: a slight defeat, the main role is played here by the pure speed of shaders, which is a tad higher in 6600GT in the core frequency equivalent. With enabled AA: wow... dead failure of X700XT! What is it? - Drivers? It must be drivers. Look, in this mode AA is not working in X700XT at 1600x1200. Though in other games it's OK. With enabled anisotropy: approximate parity. The final heaviest mode with AA and anisotropy: X700XT is defeated. Thus, on the whole:
Pay attention how much 6600GT outclasses its competitor due to the optimizations in this game, despite the fact, that according to NVIDIA specialists, they have long given up this game after the developers team fell apart. [ The previous part (5) ][ The next part (7) ]We express our thanks to ATI
for the video cards provided to our lab.
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