This time we'll try our new test procedure in an interesting but "academic" research. This article won't feature many new processors. All the four contenders belong to the Intel Core 2 family, and the main problems addressed in this article have nothing to do with the question which model is the fastest.
It's very interesting to compare quad-core processors with dual-core ones, as the cheapest Intel Core 2 Quad (Q6600) already costs about $200. This price border separates CPUs for well-off users from popular processors on the Russian market. So common users may be tempted to buy a real quad-core processor, even if it does not operate at a high clock rate. We only have to find out whether it's an objectively expedient decision. Of course, a quad-core processor will always be more expensive than a dual-core processor on the same core operating at the same frequency, it will consume more power and get hotter. Besides, a quad-core processor needs a more efficient and thus either a more expensive or noisier cooler, and probably a more powerful power supply unit... So, if the above-mentioned issues are not compensated by a serious advantage in performance, this whole idea will make no sense. That's what we'll find out in this article.
Our contenders include only two relatively new processors - Intel Core 2 Duo E7200 on Wolfdale core and Intel Core 2 Quad Q9300 on Yorkfield core. If you are interested in details, you can read our article about Core 2 Extreme QX9650, which describes differences between Yorkfield and older quad-core Kentsfield. What concerns differences between Wolfdale and Conroe, they fall within the description in this article for the only exception - they are dual-core processors.
Hardware and Software
Testbed configurations
| CPU |
Motherboard |
Memory |
Video |
| Intel Core 2 Duo E6600 |
ASUS Maximus Extreme |
Corsair CM3X1024-1800C7DIN |
GeForce 8800 GTX |
| Intel Core 2 Duo E7200 |
ASUS Maximus Extreme |
Corsair CM3X1024-1800C7DIN |
GeForce 8800 GTX |
| Intel Core 2 Quad Q6600 |
ASUS Maximus Extreme |
Corsair CM3X1024-1800C7DIN |
GeForce 8800 GTX |
| Intel Core 2 Quad Q9300 |
ASUS Maximus Extreme |
Corsair CM3X1024-1800C7DIN |
GeForce 8800 GTX |
- Memory: 4 GB (4 x 1 GB modules)
- HDD: Samsung HD401LJ (SATA-2)
- Cooler: Thermaltake TMG i1
- Power supply unit: Cooler Master RS-A00-EMBA
| Processor |
Core 2 Duo E6600 |
Core 2 Duo E7200 |
Core 2 Quad Q6600 |
Core 2 Quad Q9300 |
| Codename |
Conroe |
Wolfdale |
Kentsfield |
Yorkfield |
| Process technology, nm |
65 |
45 |
65 |
45 |
| Core clock, GHz |
2.4 |
2.53 |
2.4 |
2.5 |
| # of cores |
2 |
2 |
4 |
4 |
| L1 cache, I/D, KB* |
32/32 |
32/32 |
32/32 |
32/32 |
| L2 cache, KB** |
4096 |
3072 |
8192 |
6144 |
| FSB clock***, MHz |
266 (1066) |
266 (1066) |
266 (1066) |
333 (1333) |
| Multiplier |
9 |
9.5 |
9 |
7.5 |
| Socket |
LGA775 |
LGA775 |
LGA775 |
LGA775 |
| Heat dissipation**** |
65 W |
65 W |
95 W |
95 W |
* - in multi-core processors - per single core ** - "X x Y" means "X KB per each of Y cores" *** In AMD processors this is memory controller bus clock rate; **** Measured differently for Intel and AMD processors; impossible to compare directly.
Software
| |
64-bit application |
Multi-threaded application* |
| Microsoft Windows XP Professional SP2 |
+ |
+ |
| Microsoft Windows Vista Ultimate SP1 |
+ |
+ |
| Autodesk 3ds max 9 SP2 |
+ |
+ |
| V-Ray 1.5 SP1 |
+ |
+ |
| Autodesk Maya 2008 Ultimate |
+ |
+ |
| NewTek Lightwave 3D 9.2 |
+ |
+ |
| SolidWorks 2007 SP0.0 |
+ |
+ |
| PTC Pro/ENGINEER Wildfire 3.0 M120 |
+ |
- |
| UGS NX5 5.0.0.25 |
+ |
+ |
| Wolfram Research Mathematica 6 |
+ |
+ |
| MapleSoft Maple 11 |
- |
+ |
| MathWorks MATLAB 2007 |
+ |
+ |
| Adobe Photoshop CS3 10.0 |
- |
+ |
| Microsoft Visual Studio 2008 |
+ |
+ |
| Apache HTTP Server 2.2.8 |
- |
+ |
| PHP 5.2.5 |
- |
+ |
| MySQL Community Server 5.0.51a |
- |
+ |
| ACDSee 10 Photo Manager |
- |
+ |
| xat.com Image Optimizer 5.10 |
- |
- |
| IrfanView 4.10 |
- |
- |
| XnView 1.93.4 |
- |
- |
| Paint.NET 3.30 |
+ |
+ |
| 7-Zip 4.57 |
+ |
+ |
| WinRAR 3.71 |
- |
+ |
| UltimateZip 3.2 |
- |
- |
| FLAC 1.2.1 |
- |
- |
| LAME-MT 3.97 |
+ |
+ |
| Musepack MPC Encoder 1.16 |
- |
- |
| Nero Digital Audio Encoder 1.1.34.2 |
- |
+ |
| Ogg Encoder 2.83 (Lancer) |
- |
+ |
| Canopus ProCoder 3.0 |
- |
+ |
| DivX Codec 6.8.2 |
- |
+ |
| XviD Codec 1.1.3 Final |
- |
- |
| x264 Codec rev 807 |
- |
+ |
| VirtualDub 1.8.0 |
- |
+ |
| Call of Duty 4: Modern Warfare (Patch 1.5) |
- |
+ |
| Call of Juarez (Patch 1.1.0.0) + DX10 Enhancements Pack |
- |
- |
| Crysis (Patch 1.2) |
+ |
+ |
| S.T.A.L.K.E.R. (Patch 1.006) |
- |
+ |
| Unreal Tournament 3 (Patch 1.2) |
- |
+ |
| Company of Heroes (Patch 1.71) |
- |
+ |
| World in Conflict (Patch 1.007) |
- |
+ |
* Means that two or more simultaneously active threads are actually present during tests; not just the fact that a process generates several threads.
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