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i3DSpeed, June 2008

Monthly drivers report and graphics card comparison.

Andrey Vorobiev; July 16, 2008.


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Performance charts

The complete results are available as a RAR or a ZIP archive.

S.T.A.L.K.E.R.


Call Of Juarez


World In Conflict


CRYSIS DirectX 10.0 (Very High), Rescue


CRYSIS DirectX 10.0 (Very High), Harbor


Company Of Heroes Opposing Fronts


3DMark Vantage Graphics Marks


3DMark 06, Shader Model 2.0 Marks


3DMark 06, Shader Model 3.0 Marks

Archived test results

Notes on performance

  1. If a particular card is not in the summary, i.e. its results are either 0, or 1, it means the given benchmark didn't work or worked incorrectly with this card.
  2. If you imagine a line connecting ends of columns representing test results on a chart, you can judge if a game is critical to a card or a CPU. If this curve is "convex" and many cards perform similarly, it means at this resolution and under this load performance is bottlenecked by system resources, not graphics card potential. If, vice versa, the curve is "concave" and performance drops quickly as card potential reduces, it means the game puts heavy load on graphics cards and depends exclusively on their potential.

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