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NVIDIA GeForce GT2XX Reference

Specifications, architecture, technologies, etc.

Alexey Berillo; December 1, 2008.


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Other NVIDIA GPU references

GT2XX GPU specifications


Codename GT200
Baseline review Here
Process technology, nm 65
Transistors, M ~1400
Unified processors 240
Texture units 80
Blending units 32
Memory bus 512 (64x8)
Memory types DDR, GDDR2, GDDR3, GDDR4
System bus PCI-Express 2.0 16x
RAMDAC 2 x 400 MHz
Interfaces TV-Out
TV-In (video capture chip required)
2 x DVI Dual Link
HDTV-Out
HDMI
DisplayPort
Vertex shaders 4.0
Pixel shaders 4.0
Precision of pixel calculations FP32/FP64
Precision of vertex calculations FP32/FP64
Texture formats FP32
FP16
I8
DXTC, S3TC
3Dc
Rendering formats FP32
FP16
I8
10
other
MRT Available
Antialiasing TAA (AA of transparent polygons)
CSAA 2x-16x
Z generation 2x in Z-only mode

GT2XX-based reference card specifications


Graphics card GPU
Bus
ALU/TMU Core clock (MHz) Memory frequency (MHz) Memory capacity (MB) Memory bandwidth (GB) Texel rate (Mtex) Fill rate (Mpix)
GeForce GTX 260 GT200
PEG16x
192/64 576 1000(2000) 896 GDDR3 112.0
(448)
36864 16128
GeForce GTX 260 (216 sp) GT200
PEG16x
216/72 576 1000(2000) 896 GDDR3 112.0
(448)
41472 16128
GeForce GTX 280 GT200
PEG16x
240/80 602 1100(2200) 1024 GDDR3 140.8
(512)
48160 19264

Details of GT200, GeForce GTX 200 Series

GT200 specifications

  • Codename: GT200
  • Process technology: 65 nm
  • 1.4 billion transistors
  • Unified architecture with an array of common processors for streaming processing of vertices and pixels, as well as other data
  • Hardware support for DirectX 10, including Shader Model 4.0, geometry generation, and stream output
  • 512-bit memory bus, eight independent 64-bit controllers
  • Core clock: 602 MHz (GeForce GTX 280)
  • ALUs operate at more than a doubled frequency (1.296 GHz for GeForceGTX 280)
  • 240 scalar floating-point ALUs (integer and floating-point formats, support for FP32 and FP64 according to IEEE 754(R), two MAD+MUL per cycle -- read the details below)
  • 80 texture address and filtering units (as in G84/G86 and G92), support for FP16 and FP32 components in textures
  • Dynamic branching in pixel and vertex shaders
  • 8 wide ROPs (32 pixels) supporting antialiasing with up to 16 samples per pixel, including FP16 or FP32 frame buffer. Each unit consists of an array of flexibly configurable ALUs and is responsible for Z generation and comparison, MSAA, blending. Peak performance of the entire subsystem is up to 128 MSAA samples (+ 128 Z) per cycle, in Z only mode - 256 samples per cycle
  • Multiple render targets (up to 8 buffers)
  • All interfaces (2 x RAMDAC, 2 x Dual DVI, HDMI, DisplayPort, HDTV) are integrated into a separate chip.

Reference GeForce GTX 280 specifications

  • Core clock: 602 MHz
  • Frequency of unified processors: 1296 MHz
  • Unified processors: 240
  • 80 texture units, 32 blending units
  • Effective memory frequency: 2.2 GHz (2*1100 MHz)
  • Memory type: GDDR3
  • Memory: 1024 MB
  • Memory bandwidth: 141.7 GB/s
  • Maximum theoretical fill rate: 19.3 gigapixel per second
  • Theoretical texture sampling rate: up to 48.2 gigatexel per second
  • 2 x DVI-I Dual Link, 2560x1600 video output
  • Double SLI connector
  • PCI Express 2.0
  • TV-Out, HDTV-Out, DisplayPort (optional)
  • Power consumption: up to 236 W
  • Dual-slot design
  • MSRP: $649

Reference GeForce GTX 260 specifications

  • Core clock: 576 MHz
  • Frequency of unified processors: 1242 MHz
  • Unified processors: 192
  • 64 texture units, 28 blending units
  • Effective memory frequency: 2.0 GHz (2*1000 MHz)
  • Memory type: GDDR3
  • Memory: 896 MB
  • Memory bandwidth: 111.9 GB/s
  • Maximum theoretical fill rate: 16.1 gigapixel per second
  • Theoretical texture sampling rate: up to 36.9 gigatexel per second
  • 2 x DVI-I Dual Link, 2560x1600 video output
  • Double SLI connector
  • PCI Express 2.0
  • TV-Out, HDTV-Out, DisplayPort (optional)
  • Power consumption: up to 182 W
  • Dual-slot design
  • MSRP: $399

Next page >>

Page 1: GT2XX GPU and card specifications

Page 2: Architecture

Page 3: CUDA

Page 4: PhysX, power, other features



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