Other NVIDIA GPU references
GT2XX GPU specifications
| Codename |
GT200 |
| Baseline review |
Here |
| Process technology, nm |
65 |
| Transistors, M |
~1400 |
| Unified processors |
240 |
| Texture units |
80 |
| Blending units |
32 |
| Memory bus |
512 (64x8) |
| Memory types |
DDR, GDDR2, GDDR3, GDDR4 |
| System bus |
PCI-Express 2.0 16x |
| RAMDAC |
2 x 400 MHz |
| Interfaces |
TV-Out TV-In (video capture chip required) 2 x DVI Dual Link HDTV-Out HDMI DisplayPort |
| Vertex shaders |
4.0 |
| Pixel shaders |
4.0 |
| Precision of pixel calculations |
FP32/FP64 |
| Precision of vertex calculations |
FP32/FP64 |
| Texture formats |
FP32 FP16 I8 DXTC, S3TC 3Dc |
| Rendering formats |
FP32 FP16 I8 10 other |
| MRT |
Available |
| Antialiasing |
TAA (AA of transparent polygons) CSAA 2x-16x
|
| Z generation |
2x in Z-only mode |
GT2XX-based reference card specifications
| Graphics card |
GPU Bus |
ALU/TMU |
Core clock (MHz) |
Memory frequency (MHz) |
Memory capacity (MB) |
Memory bandwidth (GB) |
Texel rate (Mtex) |
Fill rate (Mpix) |
| GeForce GTX 260 |
GT200 PEG16x |
192/64 |
576 |
1000(2000) |
896 GDDR3 |
112.0 (448) |
36864 |
16128 |
| GeForce GTX 260 (216 sp) |
GT200 PEG16x |
216/72 |
576 |
1000(2000) |
896 GDDR3 |
112.0 (448) |
41472 |
16128 |
| GeForce GTX 280 |
GT200 PEG16x |
240/80 |
602 |
1100(2200) |
1024 GDDR3 |
140.8 (512) |
48160 |
19264 |
Details of GT200, GeForce GTX 200 Series
GT200 specifications
- Codename: GT200
- Process technology: 65 nm
- 1.4 billion transistors
- Unified architecture with an array of common processors for streaming processing of vertices and pixels, as well as other data
- Hardware support for DirectX 10, including Shader Model 4.0, geometry generation, and stream output
- 512-bit memory bus, eight independent 64-bit controllers
- Core clock: 602 MHz (GeForce GTX 280)
- ALUs operate at more than a doubled frequency (1.296 GHz for GeForceGTX 280)
- 240 scalar floating-point ALUs (integer and floating-point formats, support for FP32 and FP64 according to IEEE 754(R), two MAD+MUL per cycle -- read the details below)
- 80 texture address and filtering units (as in G84/G86 and G92), support for FP16 and FP32 components in textures
- Dynamic branching in pixel and vertex shaders
- 8 wide ROPs (32 pixels) supporting antialiasing with up to 16 samples per pixel, including FP16 or FP32 frame buffer. Each unit consists of an array of flexibly configurable ALUs and is responsible for Z generation and comparison, MSAA, blending. Peak performance of the entire subsystem is up to 128 MSAA samples (+ 128 Z) per cycle, in Z only mode - 256 samples per cycle
- Multiple render targets (up to 8 buffers)
- All interfaces (2 x RAMDAC, 2 x Dual DVI, HDMI, DisplayPort, HDTV) are integrated into a separate chip.
Reference GeForce GTX 280 specifications
- Core clock: 602 MHz
- Frequency of unified processors: 1296 MHz
- Unified processors: 240
- 80 texture units, 32 blending units
- Effective memory frequency: 2.2 GHz (2*1100 MHz)
- Memory type: GDDR3
- Memory: 1024 MB
- Memory bandwidth: 141.7 GB/s
- Maximum theoretical fill rate: 19.3 gigapixel per second
- Theoretical texture sampling rate: up to 48.2 gigatexel per second
- 2 x DVI-I Dual Link, 2560x1600 video output
- Double SLI connector
- PCI Express 2.0
- TV-Out, HDTV-Out, DisplayPort (optional)
- Power consumption: up to 236 W
- Dual-slot design
- MSRP: $649
Reference GeForce GTX 260 specifications
- Core clock: 576 MHz
- Frequency of unified processors: 1242 MHz
- Unified processors: 192
- 64 texture units, 28 blending units
- Effective memory frequency: 2.0 GHz (2*1000 MHz)
- Memory type: GDDR3
- Memory: 896 MB
- Memory bandwidth: 111.9 GB/s
- Maximum theoretical fill rate: 16.1 gigapixel per second
- Theoretical texture sampling rate: up to 36.9 gigatexel per second
- 2 x DVI-I Dual Link, 2560x1600 video output
- Double SLI connector
- PCI Express 2.0
- TV-Out, HDTV-Out, DisplayPort (optional)
- Power consumption: up to 182 W
- Dual-slot design
- MSRP: $399
|
|
 |
|
|
|